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So I've reduced the name to F1DP, and now I can say F1DP Patcher more normally (don't think too much about it. But the project is (or was) called Fallout 1 DOS Patcher (best name I came up with). The Installer installs only the Loader into the game EXE. Small note about the naming: I know it's kind of awful. and the Loader, in Assembly (a file compiled from Sublime Text 3 using MASM 9.0 and using the compilation assistant and Sublime Text stuff from this repository of mine: ).the Patcher, in C and Inline-Assembly (a CLion project).the Installer, in C (a CLion project - it was written first in Go, which is much less troublesome, but I rewrote it in C so that I can compile with Watcom and run it on DOS).This repository contains the code for everything involved with F1DP: So I've went around that, and this way, those who need to play with the DOS version like me for whatever reason can enjoy the patches that the Windows version players can. Some Windows patches are DLL mods, and even if DOS recognizes DLLs with help of extenders or whatever it is, the DLL code is for the Windows version only (but anyway, I've no idea how to load and even program a DLL, at least yet). I've decided to attempt to port all patches made to the Windows version of Fallout 1 to the MS-DOS one. An engine patcher for the MS-DOS version of Fallout 1 including patches from Crafty's sFall1/sFall, High-Res patch, TeamX, and Fallout Fixt Introduction
